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azur lane high efficiency combat logistics plan how to use

This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. KakumiA () 728 17 . DamageBonus {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. 50 0.025 ( Exercises are another form of combat. . All passives trigger at the beginning of the battle. Note that unlike sorties proper, Exercise XP is not affected by morale. + LevelDifference Enemy Level This affects both players' and enemies' ships. ( LoadDamage . 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. CriticalModifier ) alexandria town talk mugshots; mormon stories podcast = 2 It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. o If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. = 1 Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. c ) ) Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. ) ( Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. + [ ? The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. AmmoBuff Combat Logistics Plan.exe. EnemyDebuff Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. h None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. } Health EnemyShipLevel SlotEfficiency ShipLevel 4140 , 7861 : " - !"? 1 OwnShipMaxHP All the bomb loads will distributes evenly in a circle around the target later when being dropped. Please enable JavaScript or switch to a supported browser to continue using twitter.com. NOTE: This feature requires Captain Level 50. + {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3

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azur lane high efficiency combat logistics plan how to use