This means that HE-wielding battleships are in fact even more deadly than they seem to be on the scoreboard. KakumiA () 728 17 . DamageBonus {\displaystyle {\text{AmbushAvoidanceRate}}={\dfrac {({\text{TotalEvasion}})^{2/3}}{({\text{TotalEvasion}})^{2/3}+{\text{MapAvoidanceValue}}}}+{\text{EquipmentRate}}}, Encounter Rate is a game mechanic part of Encounters that determines the increasing rate of encountering Ambush Fleets and Air Raids whenever your fleet moves on the map. 50 0.025 ( Exercises are another form of combat. . All passives trigger at the beginning of the battle. Note that unlike sorties proper, Exercise XP is not affected by morale. + LevelDifference Enemy Level This affects both players' and enemies' ships. ( LoadDamage . 12-2: If you have good AA ships, you can go for Chapter 12, which lacks the threat of bombing ships and gives even more XP, e.g. CriticalModifier ) alexandria town talk mugshots; mormon stories podcast = 2 It is denoted by either numerical level or from maximum ("Lethal") threat to minimum ("Safe") threat. If a fire is started, the ship will be damaged up to 5 times, with the first instance being 3 seconds after the hit. o If the player calls their fleet to retreat from a. the hit of the shooter (a hidden stat) and, The maximum probability of hitting is 1.0, but accuracy is floored at 0.1. = 1 Should any recovered Ammo exceed maximum capacity, only enough ammo to reach maximum capacity will be consumed, and the rest will be left on the stage (Ex. c ) ) Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. ) ( Instead, its better to wait to Limit Break until a ship is nearing max level, or when you are struggling with a specific stage. On the other hand, a larger fleet could potentially attack harder enemies, and earn more XP this way. + [ ? The Detection Gauge increases: The ship will regain hidden status once the gauge drops below the red line. AmmoBuff Combat Logistics Plan.exe. EnemyDebuff Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. h None of these are particularly good at combat, so they work best when supporting two stronger shipgirls of their type. } Health EnemyShipLevel SlotEfficiency ShipLevel 4140 , 7861 : " - !"? 1 OwnShipMaxHP All the bomb loads will distributes evenly in a circle around the target later when being dropped. Please enable JavaScript or switch to a supported browser to continue using twitter.com. NOTE: This feature requires Captain Level 50. + {\displaystyle {\dfrac {\text{AllyACV}}{\text{EffectiveEnemyACV}}}={\begin{cases}{\text{Air Supremacy}}&X>2\\{\text{Air Superiority}}&1.3 SlotEfficiency TotalAviation 4611 , 13706 : "jw - 157,000 jw "? For example, U-81 would inflict flood damage based on Torpedo stat while Saratoga inflicts damage based on Airpower stat. + However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. Operation Siren is a new combat area that is independent from the main story and includes Azur Lane Wiki High-Efficiency Combat Logistics Plan, However keep in mind that by using the High Efficiency Combat Logistics Plan will double the oil cost, and deplete your shipgirls morale faster, HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. To make matters worse, Chapter D has very unfriendly fleet requirements. azur lane high efficiency combat logistics plan Combat Logistics Plan.exe? 0.75 = ( It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). Ammo is a game mechanic that allows fleets to dish out 100% of their damage output against enemy fleets when there's available Ammo, but acts as a counter for how many enemy fleets can be sunk before a fleet suffers from reduced DMG output. 1 h Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. ( i Steps ( 248 , | [] Sns (2019.08.01//Mbc) 178 , | ! AttackerHit ? AmmoBuff !? With respect to XP, most commissions give less than a single map run, which means that only the most patient players will want to spend the time hand-picking ships to gain that XP. {\displaystyle {\text{Radius}}={\dfrac {\sum _{i}^{N}{\text{range}}({\text{AAGun}}_{i})}{\text{NumberOfAAGuns}}}}, Ramming damage is computed as follows: DamageBonus azur lane high efficiency combat logistics plan . DamageBonus ( Once a ship runs into an encounter, this counter resets to 0. Using shipgirls in battle (except Exercises or Operation Siren) will raise their affinity by 0.0625 (0.125 if MVP) per battle. Ice-Cold Naengguk, Perfect For The Summer! For example, if there is a ship that can dodge 50% of the time and has 2000 HP, another ship that dodges 0% of the time and has 4000 HP will have the same survivability on average. c {\displaystyle {\text{LevelAdvantageDamageReduction}}=1-{\dfrac {100-2\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times {\dfrac {100-2\times ({\text{MaximumThreatLevel}}-{\text{CurrentThreatLevel}})}{100}}}. Save my name, email, and website in this browser for the next time I comment. 3 . 2 random Note: Values shown in game for recommended ACV will differ slightly from the values shown in this wiki. | 50"? AmmoTypeModifier Two ships are guaranteed to get 1.5 - 2 times bonus experience due to being the flagship or MVP of the battle. Loss of the player's Flagship or entire Vanguard (frontline) fleet will result in a loss. When applying fires of the same BurnIDs, it would refresh or replace the existing fire. 58 , 128 : " - 6 !! AttackerHit Rerun characters and skins Close. CloakBit This value is based on your fleets' total Evasion and is affected by items that increase this value, notably the SG Radar. The formula for this is as follows: The eHP in the formula refers to the target's eHP. However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. N Corresponding stat depends on which ship causes the flood. 1 FinalDamage There are at least 5 types of enemy nodes that appear in the map. {\displaystyle {\text{ReloadTime}}={\text{WeaponReloadTime}}\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}}. , . SlotEfficiency 8000 ( + + At the conclusion of a battle, the player receives a Rank determined by the player's combat performance. 0.3 While active, this will spawn enemy fleets. This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: LevelAdvantageDamageBonus Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! < 0 {\displaystyle {\text{EffectiveEnemyACV}}={\text{InitialEnemyACV}}\times {\dfrac {8000}{{\text{TotalAlliedAA}}+8000}}}, Since the effects of airspace control are based on the ratio of your ACV to your enemy's effective ACV, this effect of is equivalent to an increase of your own Air Supremacy by 1% per 80 points of outside of the low-airpower exceptions below: 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. ( ) { l TotalAviation ( Enhancement of an equipment provides an increase based on their rarity (number of stars). + cooldown Once you get a Stages Threat Level down to Safe and clear it with 3 Stars, you can choose to enable Clearing Mode from the Stages select screen. L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. + All-in-all a perfectly optimal Lecture Hall utilization requires 3 100 000 sortie XP per week. 0.5 ) HunterSkill 100 . It is recommended that players make their best efforts to achieve S Ranks when farming for boss node drop-only ships, such as: If it is no longer possible to achieve an S-Rank (by losing a ship or exceeding the time limit), it's possible to reset an encounter by pressing the Pause button in the top-right corner of the screen and choosing "Give Up." 4146 , 248 : " 1 - | Black Books 1 1 | "? OtherShipRamAttackBonus Azur Lane Official on Twitter: "Dear Commander, Here is a full HQ will also be giving out 60 High-Efficiency Combat Logistics Plans and 3 Quality Tuning Samples of each type as compensation. Siren Rally Point: Found in Obscured zones. This page was last modified on 28 February 2023, at 22:46. The last column will always have a column value of 50. 2 ) 1 WeaponCoefficient Air Incapability ) . + ) FinalDamageReduction This works out to a rate of 90 XP per oil. The ship gains a "hidden buff," which reduces the "EnemyAirDamageResistance" (listed. + X ) While the Daily Raid does provide XP, it is not a major source of it: It is limited to 3 runs per day (9 on Sunday). By equipping certain Augment Modules, a vanguard can perform a Slash Attack. StatBonus CriticalModifier Ships who are at an EXP/level cap (i.e. ( CriticalRate + + = This means that every time you visit this website you will need to enable or disable cookies again. azur lane high efficiency combat logistics plan how to use. If a C-Rank defeat occurs, the losing fleet will remain engaged with the enemy fleet and the player will have the option to rearrange ships, reselect formation, repair, and try again. + O EffectiveEnemyACV For weapons with multiple shots/torpedoes/bombs per volley, the total damage is the value calculated here multiplied by the number of shots/torpedoes/bombs per volley. ? Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze .
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