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arma 3 increase vehicle speed

Maintaining a constant speed up till now is annoying at best. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. Top speed 200+ km/h. Or do u knew some tutorial that have a step by step to do that, please? and the 2 civ boats pleases. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. I never noticed it before. Could be the original, but more faster. . Armed: 4 seats: 1 Driver 1 Gunner 1 Commander 1 Passenger Item capacity 4000 mass Top speed 128 km/h on land 12 km/h in water Fuel capacity 26 fuel units Weight 9700 kg (all variants) Can be slingloaded Yes (all variants) Primary armament HMG Loadout: 1 RCWS HMG 12.7 mm GMG Loadout: 1 RCWS GMG 40 mm Secondary armament Targeting: Very useful with HAFM naval units. If you want to test this feature, just open Arma 3, run the Arsenal, and choose your vehicle: Customize / Export / Test! They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". The problem is that the vehicles are under powered (torque) so there is no need for any key other than 'E' at the moment. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium. What would be the point of using gears if the vehicle accelerates the same? Seats You click it and nothing happens or it becames disabled One of the most significant additions to Arma 3 is the introduction of underwater environments At the same time, it lacks the slanted windows used by the Ifrit, which would prevent its windows from being shattered so easily by 7.62 mm (or larger) rounds. If destroyed: Instantly immobilises the Strider, regardless of whether it is on land or above water. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. Create an account to follow your favorite communities and start taking part in conversations. Thank you for the help! When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. I'm not gonna tell you how tho because I can't be bothered, just look for yourself and you'll find it eventually. But seeing as they already bothered adding this config entry - I suspect there is a high possibility to see manual gearboxes in the future :). It is incorrectly classified in-game as an MRAP. Arma is a very CPU-intensive game, much affected by processor single core performance. Excellent mod! When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Scrolling slower (or in smaller increments) should improve turn speed a bit. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. Though its primary mission is observation, it can act as both a light troop transport and scout vehicle as well. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. Fly low and fast to the You cannot go prone with a launcher. It's measured in meters-per-second. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. Can only be applied via script or using the Virtual Garage. The introduction of a new PhysX-powered physics model has resulted in the most detailed Only 20% of damage is transferred onto the Strider's "health" pool. Can be slingloaded And do you recommend me a better way to increases (or implement) an speedboat much faster, please? For those insertions where surprise is key, deploy the SDV and approach the target from below. Vehicles : _ MB 4WD Jeep guerrilla, can be equipped with a LMG or a launcher AT Albanians Weapons : _ AR AKS-74U 5.45 mm _ AR AK-12U 7.62 mm _ AR AKM 7.62 mm _ AR AK-12 GL 7.62 mm _ LMG RPK-12 7.62 mm Armor : _ Medium bullet proof vest Vehicles : _ Offroad guerrilla, can be equipped with a LMG or a launcher AT This item will only be visible in searches to you, your friends, and admins. Would be good to have wheel spin and skid if using 'E' from a standing start. Strider, Strider HMG, Strider GMG All rights reserved. It is only visible to you. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. Nonetheless, it will still blow up soon after being struck by one due to its increased damage penalty from explosives. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. I show the settings that I use and 3 other recommended settings which are what I would consider to be low graphics, medium graphics and high graphics settings. Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. (*) Not used by any in-game Strider. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! Espaol - Latinoamrica (Spanish - Latin America). gears 1-8 and 2 reverse gears. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. So the question that i have is a two-parter: 1. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. The crew includes both the driver and commander and in the case of the armed variants, a gunner as well (who in turn occupies one of the two passenger seats). I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; I never liked, in any game, tapping the "gas pedal" to accelerate with. if you have a look in the Arma3AlphaProfile file in your documents folder, you will find command functions for shifting up and down gears. When it's done How often? Just like with the stance system for infantry. I can't find the PBO of the original Arma 3 vehicles. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. If damaged: Gradually leak 20% of remaining fuel over time. The Strider will have incredible difficulty fording over bodies of water. For those 9700 kg (all variants) Weight It has an effective firing range of 800 metres up to a maximum of 1,500 metres. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. Fly low and fast to the landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. The Strider is a four-wheel drive armed reconnaissance vehicle. In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. Why not, for example buttons 1-9 increase vehicle speed by 10kph or an up/down button that increases and decreases speed by 10%, press a key and the vehicle accelerates to 40kph and stays there until I change it. Description Description: Sets velocity vector of an object in m/s. Well, holding "Q" makes you drive at a slower speed for urban environments and paths with many turns, "W" for normal driving, and "E" for emergency speed. It takes 200% increased damage from high-explosive (HE) type munitions. Features Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Obilgatory im am relativly new at editing and scripting in Arma3. vehicle The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. Groups: Object Manipulation Syntax Syntax: object setVelocity vector Parameters: vehicleName: Object vector: Array - Vector3D Return Value: Nothing Examples Example 1: _truck1 setVelocity [20, 0, 0]; Valve Corporation. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. In terms of protection, the main advantage that the Strider has over its NATO and CSAT counterparts is the placement of its engine. It would only affect top speed which the 3 keys do already. The hull can resist up to 200 points of damage. The driver can operate the vehicle, turn the lights on and off, and blow the horn. Didn't know about setacctime until after I made this, so you could get a more accurate measurement by slowing down time. da mimic script pastebin Anyway, thank you for all ur help It helped me a lot. This can be provided by nearby houses, or by building tents. Promotional screenshot released during the pre-Alpha. edit: Sorry havent looked in the comments that you already found it. Picture-in-Picture displays and powerful floodlights, survey the ocean depths or sneak up on the modified it slightly for the need, but never got it to work the way i intended it to: a permant speed increase when the SDV is used. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! I disabes the mod, and its works. The designator is integrated into a camera fitted on the top of an extendable mast that is located on the left passenger side of the vehicle (where the commander is seated). The RCWS turret on armed variants can only survive 40 points of damage before failing. Otherwise, like Yannick said, it does have a max rotation speed. If destroyed: Rapidly lose entire fuel supply over several seconds. Multiply by 3.6 for km/h. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. 3) Anyone could recommend me more driveable boats, like largue ships (cargo / transport / turism / sports ), please? However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? Momentum, suspension and gravity all play a much bigger The fuel tank can resist up to 100 points of damage before it ruptures. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Having a CPU clock of 3.9GHz or higher is recommended. Depletion of its integrity will always result in a catastrophic kill. The FCS can only zero onto stationary targets and requires 1 second to finish adjusting. Armed Assault Wiki is a FANDOM Games Community. Drawbacks Pull the nose down [W] to gain speed and up [S] to lose it. The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. 4000 mass PHYSICS The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 ARMA 3 is processor clock dependent first (both client- and server-side). All rights reserved. Mousewheel up= +10kph Mousewheel down= -10kph. Move the mouse slower. Then look for the file when vehicle are on sell with their classname, price, etc.. Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. Its HE grenades are intended for use against groups of infantry, unarmoured/lightly-armoured vehicles and medium-armoured vehicles with exposed turrets. If you don't know how to work with configs or Arma 3 Tools I would just suggest not to at all. (You go slightly faster than listed). It's meant to have a maximum rotation speed. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Mousewheel up= +10kph Mousewheel down= -10kph eddieck Staff Sergeant Member If you believe your item has been removed by mistake, please contact, This item is incompatible with Arma 3. Armed with working periscopes, The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. ABout Jonzie mod, when i use it, the option on my Gun Shop, Acessories, stops working. Info This script was used to get speeds. Faction base for a surprise night-time raid. Notable Traits Any chances of adding a keybind to engage/disengage cruise? Type AAF // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . November 24, 2016 in Solved. Create an account to follow your favorite communities and start taking part in conversations. I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). should free up the scroll wheel for more practical function like speed control. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. The railgun uses a pair of parallel conductors (rails), along which a sliding armature is accelerated . Conditions. The tyres are susceptible to small arms fire and take 400% additional damage from HE-type munitions. Since Arma 3 v2.06 each velocity component is limited to the range +-5000 m/s. Thank you very much! ^ A low gear would certainly help for steep terrain. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour .

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arma 3 increase vehicle speed