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5e whip feat

You also cannot attack a creature that is grappling you when you weild a polearm with the Heavy, Reach and Two-handed properties against creatures within 5ft of you. Whip Grabbed opponents can still move around, so long as they don't get any farther from you. Its also a weapon that can still triggersneak attack which at the end of the day is all a rogue ever wants. So far my plan has been to start as a Fighter and take Duelist so I get +2 damage, and then try to maneuver so I can force opportunity attacks whenever possible. Sentinel feat can stop someone 10 feet away. -Disarm: Succeeds, item drops at Players feet You either gain a +2 bonus to range attack rolls, or you learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a javelin or spear: Distracting Strike, Feinting Attack, Lunging Attack, Pushing Attack, Riposte and Trip Attack*. You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a whip: Disarming Attack, Distracting Strike, Lunging Attack, Sweeping Attack, Trip Attack and Brace (UA)*. Menu. Just enter your email for FREE D&D content in your inbox (I will NEVER spam you or sell your details). The problem? You learn three maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a longsword or greatsword: Disarming Attack, Distracting Strike, Feinting Attack, Lunging Attack, Menacing Attack, Parry, Precision Attack, Pushing Attack, Riposte, Sweeping Attack, Tripping Attack and Brace (UA)*. Whips are fun, flavorful, and iconic weapons. This makes it un-desirable for any class that gets Extra Attack. Is this homebrew Whip Specialist Fighting Style balanced? Acid Arrow (2nd), Range: 90 feet: 4d4 + 2d4 acid damage (with guaranteed damage even on miss) is great to be able to apply from range and past cover. The best answers are voted up and rise to the top, Not the answer you're looking for? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a flail: Disarming Attack, Distracting Strike, Lunging Attack, Menacing Attack, Trip Attack, Brace (UA)*. Ghost Rider can even magically extend the length of the chain. I did finally add the same restriction to recovering expended dice, as the Sword Master feat, for the same reasons given previously. There are so many examples in media of whips being used to restrain or trip an adversary. ), I dont think the additional range overpowers them. So I didnt quite get around to sickle, trident and war pick, nor blow gun, darts, net or sling, but between the martial feats in the Players Handbook and these, I think 95% of peoples weapon fantasies should be covered by now! This is a simple, but flavorful weapon. However, whips are not poorly-balanced. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Journeys Through the Radiant Citadel: Review & Ratings! 5th Edition D&D design tries to avoid class features and feats that support specific weapons. Watch. +1 to a specific attribute is a pretty standard 'half-feat' and so is fine. I also found whips work great with attacks of opportunity since they have extra reach, and the dual wielder feat can be pretty nice with them as well. -Disarm: Succeeds, item drops at Targets feet Im curious if you have had a chance to play this? Once the creature has been grabbed, you can move in a direction opposite it and drag it with you at half your speed unless it is two or more sizes smaller. I should probably include that. You get a +1 bump to either your Constitution or Wisdom ability score. In terms of balance, Ive tried pitching all of these as being better than a simple +1 to hit and attack, that an improved attribute would get you (otherwise what would be the point in taking the feat, when +2 Strength/Dex would get you that bonus, as well as one to your saving throws, and related skills etc.? Effectively its an additional 5% chance of doing an additional 3.5, 4.5 or 6.5 damage, depending on the axe in question. It pains me to say that the most powerful whip I created was not for anyone in the Castlevania series. Now then, the rules for dual wielding in 5e are pretty straight forward. Give them an extra table to consult, or god forbid an additional die roll or two, as I did with my new weapon properties, and your ideas will be dismissed almost out of hand. Use the statistics for a mace. Wizards can also caste Haste on their teammates. The bow of the viper has 4 charges and regains 1d4 expended charges each dawn. Components: V, S, M (area of dim light or darkness). As-is theyre just daggers that havereach. Seriously, his handaxes would have a higher range and deal more damage. by Wizards of the Coast. Click to share on Twitter (Opens in new window), Click to share on Facebook (Opens in new window), Click to share on WhatsApp (Opens in new window), Click to share on Reddit (Opens in new window), Click to share on LinkedIn (Opens in new window), the Aim feature that came out in Unearthed Arcana, an Errata update of the Players Handbook, the arguably overpowered Great Weapon Master feat, The Best Battle Master Maneuvers (incl. Because of this, Ive given it a mini Divine Smite attached to its damage. Im thinking about adding the Reach property to this feat now that you suggest it! But with that being said, the same classes withextra attack that would benefit from using the whip over throwing daggers also have access to way better weapons. Ive dreamed up my own versions of the the UA weapon feats but they arent quite ready to be used in game yet. Are there other ways I could really bring this character idea to life? The Defensive Duelist feat allows you to one of those things, and the Martial Adept feat allows you to do the other two, but only once per short rest. When a Stalker Vigilante reaches level 2, he or she can select Whip of Vengeance as his or her Vigilante talent, and Whip Mastery is a bonus feat that can be obtained without meeting any of its prerequisites. Hexadin should be fun, but a straight rogue would also be fun. If theres no benefit from combining them players will be resentful. They can still be good for DEX Fighters, though, and you can use them with the Defensive Duelist feat, as well as Elven Accuracy. Will my Beast Barbarian/Soulknife Rogue be viable in a 1-20 campaign? It's completely fine and opens up a nich. The Morningstar feat looks to me like good place for the war pick to me as well. Rogues are not proficient with whips and would still have to choose to take this talent. Id be tempted to make it once per attack action (for synergy with Action Surge). Thanks! Something must be done to right this wrong, and Im just the person to do it. Linguistic DnD 5E feat . Character Vault. While I have a different philosophy, I totally understand people who prefer things official and simple, and so I went back to the drawing board. Today's Unearthed Arcana presents a selection of new feats for Dungeons & Dragons. I think it depends whether "optimizing a whip" means taking the whip as a given and trying to build the most effective character within that set of constraints, or whether it means "finding a niche where using a whip is better than other available weapon choices". You learn two maneuvers of the Battle Master archetype from the following list, which you can perform with a dagger or shortsword: Disarming Attack, Distracting Strike, Evasive Footwork, Feinting Attack, Precision Attack and Riposte*. This limits them as an off-hand weapon choice whereas daggers would still be of use there. I havent yet, but its still on the to-do list! I suspect some will see it as overpowered, but Im not inclined to worry too much about game balance. When using a whip you can make it crack at will. Vampire Killer is unique in that its a whip but has the head of a flail or mace attached to its end. Why won't Bardic cantrips like Vicious Mockery or Thunderclap work with Spell Sniper? While in that stance you have advantage on an attack roll with an opportunity attack you make during that turn. As the players get embroiled in the librarys tangled web of politics and personal enmities, dark forces are at work trying to uncover Candlekeeps fabled Vault of Secrets. Now that I think about it, I would put in war pick with the Morningstar feat actually, offering a brutal critical effect, rather than a impactful miss that the warhammer gets via the Bludgeoning feat. If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice). You want a build where weapon damage die just doesnt matter, and that doesnt require your target be within 5ft. He can also set the chain ablaze, hence the additional fire damage andFlame Tongue-esque light. Using these links and purchasing something through them gives Dungeon Solvers a small kickback which is used to reinvest in the site and its content. Many thanks to the Wuhan Food Market Sanitation & Standards Office for these fun, financially crippling times!). It may not display this or other websites correctly. Right, but they also need Dex to make the grab happen in the first place, Good points. Of course you dont get sneak attacks (unless you multiclass) but it provides some really great utility. 5 Sources and Notes A feat represents a talent or an area of expertise that gives a character special capabilities. dndbeyond.com forum tags People start with the viewpoint that the official rules are the word of God, and anything you do to try to fix/improve them is tantamount to heresy to the extent that sometimes impressive feats of mental agility are performed to defend their flaws and foibles (D&D shouldnt try to be realistic, its perfectly balanced, its not balanced, but its better that way whatever serves the argument basically. STR-based Bear Totem with Sentinel, presumably? -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10/bound until player releases or Dex Vs Dex contest succeeds And I think I came back with something better. Less about the whips being finesse weapons and more about how the character needs to make Str (Athletics) to maintain the grapple. What can a lawyer do if the client wants him to be acquitted of everything despite serious evidence? I decided to give it a +1 to hit aid in its accuracy and 1d4+1 additional slashing damage. Lucky 4. https://www.hipstersanddragons.com/polearm-master-feat-5e-dnd/. Can the wielder still use the whip to deal damage? Who wins a Grapple contest if the checks tie? Whip Trick Master (5e Feat) Whip Trick Master Prerequisites: Proficiency with whips You have explored and practiced the many possibilities of the versatile whip. Hilariously though, youd be better off wielding a dagger since it has a 20 ft. thrown range compared to the whips 10 ft. reach. Now, criticals as written are not that powerful, but many D&D playing tables have house rules that boost them considerably. If theyre willing to use a whip instead of any of the other great one-handed weapons theyre not heavily invested in dealing a lot of damage. This makes me want to play Trevor. Taking a look at the whips mechanics we can clearly see that theres a niche carved out for the whip. One of the finest adventures on the Guild!. If you have any balance suggestions please feel free to share them! Youve Got to Roll With It was published in the national broadsheet, The Independent. As a shortcut to calculate the expected damage increase from Piercer, divide the die size by 8 (i.e. The Polearm Master feat ends up doing the same thing but with a much more common trigger, right? So a dagger theoretically deals the same damage, also has the finesse property, and has a longer range than the whip. Have you playtested it? You learn two maneuvers of the Battle Master archetype from the following list, which you can perform while wielding a bludgeoning weapon: Distracting Strike, Menacing Attack, Pushing Attack, Sweeping Attack (maul only), Trip Attack, Brace (UA)*. Because it's a weapon-specific feat, comparing it to the "Revenant Blade" feat is more appropriate. Their movement speed is not dropped to zero, so the grappled condition doesn't make sense, @goodguy5 Not with the same whip they're using to hold the creature. Trip Attack 3. Excellent work! *Plus Blinding Attack and Disabling Attack from this list. Is this homebrew "Acrobatic Grappler" feat balanced? If you want a reach weapon you could use a glaive and if you want a one-handed finesse weapon you could use a rapier. But while Martial Adept would give me some of the capabilities Im looking for, it doesnt for example cover swinging from trees and chandeliers (important oversight if you want to play Indiana Jones). If a maneuver requires your target to make a saving throw to resist the maneuvers effects, the saving throw DC equals 8 + your proficiency bonus + your Strength modifier. Whip Master's special action is slightly less effective for the following reasons. You may want to discuss in greater detail that the ASI does not really synergize well with what the player wants to do. Whips being practically useless in their current state! -Push/Pull/Bind: Succeeds, target must Dex Save or is moved 10 & be bound until player releases or Dex Vs Dex contest succeeds Dont be giving me none of your house rules. Between bashing out new Battle Master maneuvers and fine tuning all of the above feats, not to mention playing in two campaigns and DMing a third, Ive been spending a crazy about of time thinking about, playing and creating stuff around Dungeons & Dragons recently. Bored of daggers of venom, flame tongues and vicious blades? Minimising the environmental effects of my dyson brain, Replacing broken pins/legs on a DIP IC package. Even a blind squirrel finds a nut once in awhile. Maybe I'm missing something, but it felt redundant. When I came upon the solution I knew it was right (It was originally once per round, but after a suggestion in the comments section I amended to once per attack action, to fit in with action surge).

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5e whip feat