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skyrim se regenerate facegen data
Log in to view your list of favourite games. ! - The new CK auto-saves facegeom data in a folder named after your plugin when you save the plugin. Some assets in this file belong to other authors. This worked fine, but I have 1 problem. Unfortunately, it's not a case of multiple mods modifying a single npc. Problem is that this tintmask entry has to be adjusted manually before finishing/releasing a mod. !These two mods are a fix for the Mannimarco black face bug that can happen in VR, or in general!! I've seen some opinion that this is the case, but I can't verify yet, because no matter where the facegeom data is saved, the heads are too black to see what the face looks like in game. I appreciate the attempt. The NPC in question (xx04C768) has facegen data provided in the mod in question (in a BSA). Problems appear when you use more than one mod that modifies the same NPC face. Example: "C:\Steam\steamapps\common\Skyrim Special Edition\Data" Usage. Any ideas why? Copyright 2023 Black Tree Gaming Ltd. All rights reserved. The mods in question are found here and here. I can't seem to get the facegen data to export. What file exactly did you use to regenerate the facegen data? Other than that we can only hope that someone more expreienced than me has a clue. Now, all modders releasing mods modifying vanilla NPCs need to follow this to avoid problems. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). It strips out the "Has Tangents" flag from the meshes that need it (everything but the head). I think nothing has changed regarding facegen. Create a bashed patch. I've got a few different mods which add npcs to the world which end up with blackened heads. but if it's having any effect on the game when I load a save. I tried to see if those numbers showed up under the NPC in xEdit and couldn't find anything, I found which FaceGen file was Storn's due to the .dds preview but the number isn't with him in xEdit, if you know what I'm saying. Sorry No worries. Can I do this in xEdit or will I need to use the Creation Kit? Sometimes you can open the plugin in CK, and select them Press Ctrl+F4 for generating Facegen data to fix them. Where does CreationKit export facegen data? : r/skyrimmods Skyrim Generate Facegen DataAnother trick for spawning multiple NPCs That's because his formID is 04017935, as the character originates in Dragonborn, the fourth plugin in your load order. 4. Maybe you could still try the "Load order adjustments + bashed patch" method I mentioned above. Most likely a missing (or unreadable) tint mask. * As the facegen data under ModA.esp folder is not the same than the other two, Lydia's face appears either black, or with some lines over her face, or pixelated, or presenting any other graphical glithes! Valve Corporation. Create an account to follow your favorite communities and start taking part in conversations. It would make sense for them to change it so facegeom data was saved in a folder named after your own plugin, because then you could get rid of the old grey face bug by simply adjusting your load order. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). All rights reserved. The elegant, powerful, and open-source mod manager, Download and manage all your collections within Vortex, Upgrade your account to unlock all media content, To enjoy the benefits of Nexus Mods, please log in or register a new account. This author has not provided any additional notes regarding file permissions, sfts - for devising a clever way of identifying nif blocks based on xEdit's 'NIF - replace string' script and letting me use his codePieron - for the original NPC Appearance PatcherElminsterAU and the xEdit Team - who made it all possible in the first place, This mod is not opted-in to receive Donation Points. Several functions may not work. When it comes to black face issues, you should take a close look at NPC Replacers (e.g. The mesh and textures were correctly generated and can be found in my data folder (also correct filenames, they correspond to her Editor ID). Open the Creation Kit and click File > Data. Load your current load order. That may have been their intention. Artigun The Custom Voiced Half-Dovah Follower, Bikini Dremora - Conjuration Followers SE, Fangs and Eyes Fix for A Vampire Appearance Mod, Lorien - A High Poly Head Standalone Follower, LOTR Epic battles Armies Mod (Lord of The Rings) WIP Special Edition Port, M'rissi's Tails of Troubles - KS Hairdo Patch, Needed Just In Case of Facegen Data Issues. How to find FaceGen data in SSEEdit? : r/skyrimmods - Reddit It dawned on me that if there was a mod that ran a script every 6 seconds there might be a universal resolution. If it is not there, then check your Skyrim SE Data directory and see if there is a Textures and Meshes folder there. However I could do it would be fine, I just need to have a way to actually do it, since currently my only option would be to test it one at a time deleting a single FaceGen file and checking all the NPCs to see if they were affected. If you have multiple NPCs, you can hold down Ctrl and left click each entry so all. It doesn`t happen with new NPCs added by mods, as all their facegen data is only under the Mod.esp folder. The Elder Scrolls V: Skyrim Special Edition. I think that this is what is happening: * Mod A adds a new face for Lydia under the Skyrim.esm folder and the ModA.esp folder, * Mod B adds a new face for Lydia under the Skyrim.esm folder and the ModB.esp folder, * The game loads the face for Lydia under ModA.esp folder + the face for Lydia under the Skyrim.esm folder added by Mod B + the face for Lydia under the ModB.esp folder. Log in to view your list of favourite games. EasyNPC is a little bit smarter than this - for example, it knows the difference between plugins that edit NPC faces and plugins that edit other aspects of an NPC - but at the present time, these build checks are not . Afaik it is just CK putting facegen files in the wrong folder and you need to move those files yourself where they should be (folder named after the master file of NPC record). First, pick one mod that alters NPC faces and use just that one. The powerful open-source mod manager from Nexus Mods. Again: Regenerating facegen data won't help most of the time - on the contrary: You will most likely screw up your beautiful NPCs UGH misinformation is the worst. Reinstall the conflicting mods. Launch TES5Edit/SSEdit. In Skyrim, if two mods changed the face of the same NPC the only problem of incompatibility between those mods was that you would only see in game the changes done by the last mod loading in your load order, as the files in the Skyrim.esm folder of the second mod overwrote the ones of the first mod. There's still one thing you could check: Get Nifskope (if you haven't already) and open the head mesh with it. Could it somehow be related to her being a vampire? Well, that depends on what's causing the blackface bug in your case. Multiple mods that do the same thing will cause issues. That didn't work either, even after regenerating face data again with the patch: You did a lot of work to provide us with information. If you want all the NPCs in your load order to use the individualized face textures for each race. Fixing the Gray Face: Skyrim Modding Tutorial - Weebly TBH, I'm not sure what exactly happens here. NifMerge can't even open head nifs made with the new CK. Remove the DDS files from these directories . If you want to test multiple NPCs to make sure they look right, download and install the Review Studio mod (and if you don't have it already, SkyUI which includes the mod configuration menu (MCM)). Oh my I dont know how I didnt think of that, I took the formIDs and compared them to the list of FaceGen files but obviously they didnt match up 100%. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You can convert this file to work with other games as long as you credit me as the creator of the file, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets. The other way I could possibly get the right FaceGen files is to delete all of them and then export the files of the female NPCs like you can do in Creation Kit. Complementary tool for all mods that allow character races to have bodies unique to them. Blackjack_Davy 2 yr. ago. I've attempted to use the Creation Kit to generate facegen data (select actors to regenerate face data for, press CTRL+F4) to no avail. Race. - It's possible a bug in the new CK is involved regarding saving of the facegeom data. - The black head seems to happen no matter what. I know it works there with CTRL+F4, but the software is horribly optimized and takes like 10 minutes to load up the main game, update, and DLCs. First, pick one mod that alters NPC faces and use just that one. Let me know if you run into any problems. If you're still looking for a solution, this is what I do: go to https://skyrimcommands.com/npcs, and enter in the last 5 digits of the 8 digit code (so, for example, if you wanted to know what NPC was 00017935.nif, type in "17935" and boom - it'll tell you "Storn Crag-Strider"). Basically you want to check which tintmask texture is attached to the head mesh. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. I can think of 2 way to solve this, first is I keep the FaceGen files of the ladies and delete the ones of the men. Skyrim Special Edition Creation Kit and Modders. Search Reddit posts and comments - see average sentiment, top terms, activity per day and more Copyright 2023 Black Tree Gaming Ltd. All rights reserved. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Copyright 2023 Robin Scott. This mod is opted-in to receive Donation Points. So if there if a way to export FaceGen Data with xEdit I would be glad to know it. easymod/faq.md at master focustense/easymod GitHub Updates your NPC faces to match body in a quick and efficient way. Once you got your load order sorted, run Wrye Bash and create a "bashed patch". These "missing facegen data" issues are rather rare and very special cases. Install hundreds of mods with the click of a button. New comments cannot be posted and votes cannot be cast. I have also created facegen data for that npc via the CK which can be seen here: all of which exists in the KhajiitRace in the base game. After exporting facegen textures from the GECK by pressing CTRL+F4 with the NPC records highlighted ( note, you must be in the NPCs category in the Object Viewer, not in the All category, or else CTRL+F4 will not produce output ), the output files from the GECK consist of both DDS and TGA files. In this particular case I also have a mod called "Fluff's Hybrid Khajiit" which makes significant changes to the Khajiit race. NPCs whose heads get regenerated will always be based on their face morph data from your loaded plugins. Dark Face Issue Reporter - Nexus Mods :: Skyrim Special Edition Several mods making changes to one and the same NPC can result in a black face. Thanks for the tip. Put Mrissi after anything that changes Khajiits. (Select multiple NPCs by holding down Shift or Ctrl .) If it really isn't, you may have to create a conflict reoslution patch manually in SSEEdit. I was talking only about naming and location of files. Click Yes to all to dismiss warnings by category again. By the way I wouldn't use a 3rd party tool as a merit for something, especially if it didn't have any updates for more than a year. In the right pane, find and select the NPC (s) with broken faces. So what am I missing? There are already mods that create a framework for this: The powerful open-source mod manager from Nexus Mods. So, apparantly you need to have the last mod that modifies an Actor's Race as well as the last mod that modifies that Actor itself loaded if you want to generate correct FaceGen data. Go to Skyrim's main menu, select "Mod Configuration", "Review Studio", the studio you want, then back out of the menu and you'll be transported there. However, if the head nif was the result of a RaceMenu/NifMerge session and includes custom mesh paths for things like eye geometry or 3rd party hair, those geometries will be missing in game. His FaceGen file is titled "00017935.dds" but that number appears nowhere under him in xEdit. - You'll get the black head no matter which way you do it, or if you do both. Remarks You can use this fix as a runtime equivalent to Creation Kit's 'Ctrl+F4' to generate FaceGen. A popup will show containing your mod list. Any way of fixing this or it is just something we have to learn to live with? A couple of other handy tricks: If you see the NPC in the game and they've got the dreaded "dark face bug" (or you just want info on them) hit the ~ key to bring up the console, then click on the NPC. This mod prevents the game from discarding tint data, so when errors are encountered, it will regenerate faces with correct colors. By default for non-beast races there is only one texture used by males and one by females (Argonians and Khajit have unique textures). Use caution. Other than that currently no idea, sorry Can confirm, totally messed up the NPCs that WERE working. Skyrim: Creation Kit Tutorial - Export FaceGen Data Zylice Liddell 1.93K subscribers Subscribe 331 Share 32K views 7 years ago In my first ever Creation Kit tutorial, I will show you how to. Not needed but suggested heavily. In my tests, preprocessed FaceGen would load in about 0.2ms per NPC, while generating it could take roughly 30-70ms depending on the NPC. The gray face bug will now be gone for you. NPC Facegen Patcher at Skyrim Special Edition Nexus - Nexus Mods You don't need to include ".txt". If you are using 2 character appearance mods, such as HMB II and VHR, select the .esp files provided by them and click OK. SSE facegen head nifs are a different structure and are made to work with the new shader and lighting system. Easy Permanent Solution To Dark Face Facegen Bug - Skyrim Special This seems to have worked better, since now her face looks fine in-game. E.g. Community Forum Software by IP.BoardLicensed to: Nexus Mods, FaceGen can be a relatively confusing discussion with a new modder, or sometimes an experienced one. Just made my first weapon in Blender and want to know how to port over to Skyrim. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. I hope all that helps (took me a while to figure all that out lol). This only happens for vanilla NPCs. Press question mark to learn the rest of the keyboard shortcuts. Repeat Steps 4-6 for any other mods with broken . In particular, to the tint assets: And I have another mod (a skyrim npc beautification mod I can't remember the name of atm) that causes this problem for non-vanilla npcs of man and mer races. By noe, packing the facegen data under both the Skyrim.esm and the Mod.esp folders doesn't generate any problems provided that you are only using one mod that modifyes the vanilla NPCs faces. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. I have selected the NPC in the Creation Kit and pressed Ctrl+F4 to generate her facegen data. Espaol - Latinoamrica (Spanish - Latin America), https://www.nexusmods.com/skyrimspecialedition/mods/10522/. facegen - Reddit post and comment search - SocialGrep We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. All trademarks are property of their respective owners in the US and other countries. This is really useful for spawning multiple NPCs to test. I've been trying to fixe some darkface issues with my game and I tracked the source down to my smashed patch, but when I load it into the creation kit to run facegen, it always comes back with an unspecified fatal error. Choose 'Apply Script.' and run Skyrim - NPC Facegen Patcher. - The new CK will work like the old CK when you press
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