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ffxi drk gear guide 2019
Dark Knights have a small MP pool, so your use of spells is quite strategic. (or one each of Direct Hit and Critical Hit replaced with Determination). Tredecim Scythe - This scythe is bad..currently. In fact, try picking up a Republic Subligar for Lv.25, as youll end-up using that until the high-sixties with its Attack and Ranged Attack both +5. mainly for those already accustomed to playing at faster speeds and who are less Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. The last- and second-to-last steps of It's hard to overstate just how important this merit is, and it should always be your first capped job merit. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. I currently have 117 gear/weapons and I was searching some things up. These substitutions are shown on the weapon and second ring, respectively, but can If you have 2 Marches in your tank party you can shed off another 9%~ in equipment haste for more enmity. You can increase the HP convert from 10% to 12% with one of the three Souleater enhancing items (AF Head, Gloom Breastplate, or Sable Cuisses). ; ; New comments cannot be posted and votes cannot be cast, Scan this QR code to download the app now. RuberCaput 2 yr. ago As others have said, the last pages of the ffxiah guides usually have some sets you're looking for. It's important to keep in mind the people you're playing with. Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. I dont play enough to have a linkshell right now. On the flip side if you cast this willy nilly you are likely to get very bad returns. These sets are specifically for the Epic of Alexander (Ultimate). This set is going to be the set you sit in when you are going to get hit, or just a standing around set for defensive purposes. Many people remember using Thf as a sub in era in order to drop giant single hit WSes like Spinning Slash with Sneak Attack forcing the WS to critical hit. melding menu. Follow your heart and merit what works best for you in category 1 because lord knows there's no right answer. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. Does anyone have a set for these club WS's? Great Swords are moderately fast at an average of 420-450 delay. The only thing you have to worry about is AoE magic, which will instantly clear your Utsusemi and do full damage, and some AoE weaponskills which can pierce shadows or clear certain amounts of them. These sets are for those needing to maximize their damage output in order to Allot no more than 127 points into each substat for This set is used against mobs you specifically know will use earth spells/abilities, with this set and some buffs like Barstonra/Earth Carol you can reduce the incoming damage to nearly 0. the OP guide has them for some but the sets i've seen don't seem to be using them now. Next is your body piece. This is a strong underrated Great Axe build, make sure to check it, and try it out. Maybe your LS will have some use for this sub, but I've been playing on Eden for a long time now and have used this playstyle almost never. But the biggest thing is that you now have drain attacks you give to yourself and party along with the ability to emergency heal party members, be very careful however do to the fact of increased hate from the monster you are fighting. Nice job. Absorb-STR, DEX, and TP are great spells that can help boost either stat where you need it most. FFXI New/Returning Players Guide: Early Gear Progression If not all the way to Lv.75, then at least to Lv.50 or so. Nyzul Isle will add the Askar set which to be honest is not super good, the hallmark piece is the Feet which completely outclass Darksteel Leggings +1 for PDT and Coral Leggings +1 for MDT. This set has similar theoretical output to the 2.45 set, but tends to miss Pretty much only used for Ouryu but absolutely amazing for that fight. Back on the game after a couple of months off and just finished my AGIII Rag. Anything said here is seriously exaggerated. As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. the feet. But was curious does the aeonic stack up well to the other scythes? Game: FFXI. concerned about absolutely maximizing their damage. Recomended: 5 Desperate Blows, 1 Dark Seal, 4 Diabolic Eye. This set would have 23.5% Haste in equipment, basically capping you while maintaining high +enmity in gear. However, some other leg wear are better (lv55 ones are great). You can also replace the Classical Ring with an Augmented Radiant's Ring of with the same substats will perform identically. the exact pieces used are just examples; any gear above the optimal sync This 2h however can be one of if not the strongest in the game when used in very specific circumstances. Very expensive and very good, this food pairs super well with Apocalypse when spamming the attack hungry Catastrophe but also does great with Guillotine and basically anything. This weaponskill is significantly weaker than Guillotine in damage output, but will provide an aftermath effect which will grant you 10% equipment haste until it wears off. indicated by red text in the melding menu. Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. but if you really want to just flex this is the go to. Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. Seriously, its annoying. If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. At Lv.10 you get your first Attack Bonus, which puts you into position of damage-dealer right away. How do other DRKs handle Sheol C mobs that resist slashing? Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? Traveler's Mantle. So the chances of your eight punches ALL landing on a mob is rare. Last Resort (15) 5:00 Recast - Increases your attack by 15% and lowers your defense by 15%. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. I mean, a Dark Knight using a puny little club. This set is the recommended setup for both performance and user-friendliness. Drain II and Dread Spikes. Strategies and information in guides may not work for everyone. overcap on the chosen substat as a result, indicated by red text in the melding Thoughts on this for a defensive hybrid set? Head to Giddeus. . Curty: That's what I meant when I said it can contend with the both of them, lol. It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. Good luck sir! The weapon, hands, feet, earring, neck, and wrist listed must be exact, but Rather than switching to blunt, the solution to skelleys in Sheol C is to have your White Mage toss a Banishga II after the your tank has gathered the mobs and done a tag. The later has the are more powerful and has the highest delay in all weapons at around 528. Plates are selling for 70-80k on my server and in incredible frequency, dross empyreans are actually extremely cheap right now here. UWU syncs to ilvl375, and synced gear must be item level 500 or higher for I actually have Lycurgos for RUN and I considered building around that but ultimately I ended up doing Dolichenus and Decimation. Dreamland Dynamis will add Abyss Cape, which is insanely good for accuracy in your TP set, WS set, and even Magic sets. Great Swords are at the lower scale of damage over time and has a lower rate of TP gain over time (i.e. You should also be working on the quested WSs for every weapon you can use on DRK. Flexibility is the key to Dark Knights usefulness, in general the job struggles to keep up with the best DD jobs like Samurai or Warrior, but people still love to have them around just for the mixture of support and damage. Plus, high dexterity and agility mean you can hit more and dodge more if the need arises. meet currently than on release due to potency and system changes, so simply is also provided for those who aren't comfortable with very slow speeds, but it Don't forget you can Stun/Weapon Bash pesky moves like Pecking Flurry or Cocoon. Your main support job. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. A+ skill means you will require less accuracy on gear at higher levels, freeing up more slots for Haste and Attack. You might be asking why?, and the answer is Guillotine damage. Intelligence and MP play a good role in being able to enfeeble monsters and drain their stats or whatever you need to do. You can mould yourself into any kind of Dark Knight you want from this point, since you have decent of every stat. Dark Knight - FFXI Wiki Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. Samurai is Drk's highest DPS sub job for normal play as a melee DPS. Your guide ties things up beautifully. No one likes a Dark Knight that sacrifices all damage in order to support, but no one likes a Dark Knight that never supports either, balance is the key to this job. It is not the main recommended set as a result, With Haste on, you can attack a lot too. Since the job pulls a lot of hate just normally, hitting for less damage with lower strength might actually be a good thing since you can build-up your TP at the side and then finish the monster off with a powerful weapon skill, and then magic burst for even further damage. FINAL Cookie Notice These are shown on the rings, This has very little alternatives and I wouldn't honestly even bother with this set until you have the HQ Darksteel pieces. The true use for these spells is on things you can't melee, you can enfeeble a really powerful enemies INT so your Blms can have more accurate nukes, or VIT so your Rngs can hit harder, and so on. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. In fact being a 'Knight' class, Dark Knight has access to the heavy armor line (chain mail and plate mail). A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. about ~0.4% DPS output but adds some wiggle room in execution. Additionally, one Direct Hit X and one Critical Hit to spawn a notorious monster. clear the savage tier on the first or second week. Otherwise, Dark Knight isnt so bad. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. Having above 1 in every elemental resist opens up the ability for you to 1/8th and 1/16th resist spells which I think is worth doing but some people don't. E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. Damage mitigation involves a mix of Utsusemi, Dread Spikes, and defensive gear. Another cool use is Tonko and Monomi, which are cheaper alternatives to using Prism Powders and Silent Oils. be done on any other slots that won't overcap on the chosen substat as a result, I personally think this is a good choice for a category 1 merit, allowing you to get to your next big souleater WS a minute earlier, or if your lucky enough with enough backline you can ride the whole souleater duration. Warrior with Berserk and Axe belt and Dragoon with Jump, haste (5%) and a small attack boost from the back equipment. [+] Veydal1 Offline Posts: 78 By Veydal1 2021-05-18 13:34:17 Link | Quote | Reply These are all great points. These builds are current as of patch 6.3 and include sets for Might be good for you to look through those and then seek up to date sets after that: . It has enormous single hit damage and specializes in low level Black Magic instead of White Magic. Also, equipments for these parties are heavily focused on Haste for normal attacks and Str/Acc for weapon skill. High DMG whilst still retaining a fairly low delay. Another possibility would be getting a one-handed Sword or Axe for these levels. Weapon Grade: A+ Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. This is also the sub job you will use for any tanking. Trying to be #1 on the parse becomes a pissing contest most of the time that people will even sacrifice the whole group to just benefit themselves and their ego. I've been wanting to test out loxotic mace on DRK but not exactly sure where to start since we don't have access to black halo. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. This page and some of the guides contained are a work in progress. more than 184 points into each substat for optimum efficiency. Happy to elaborate, i just need time to type it up. When played correctly you should take almost no damage when subbing Ninja as you can rotate between Utsusemi: Ni and Utsusemi: Ichi for nearly fulltime coverage. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. Later on Sturmwind is a very powerful 2-hit WS and can really put the hurt on mobs; also because it's multi-hit it synergizes very well with Souleater. Oh and I didn't even mention that Catastrophe heals you for a percent of damage done which makes you very hard to kill with this weapon and allows for some very aggressive Souleatering. This This is the better half of DRK's selection of Empyrean weapons. Even Souleater recast can be situational. and Critical Hit replaced with Determination). Physical Defense Bonus. Ragnarok - The other relic weapon that Dark Knight get's access to, and man is it disapointing. Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. Meld one Critical 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. I'm not even a DrK but I just wanted to applaud you for this write-up. Also, if you or anyone else dont know yet, you can easily make gravitation, lvl1 skillchain, to MB Drain3 with, using weapon bash with af gloves then entropy. Gaude1 . haha yeah i know. Finally, you begin the arduous task of getting AF and limit breaking quests done. I don't care about parse, I care more about right equipset to use when I need it. Notable Weaponskills: None, Weapon Grade: E Drk is my next best job and I do enjoy scythe but 119 apoc against an afterglow ragnarok isnt a good contest. If you need more accuracy you can use items like Toreadors Ring and Aces Helm. That's the inevitable direction that comment turns it, though. Allot no Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. From 20-30 this sub will offer you a small Accuracy Bonus (+10) as well as Sharpshot that increases your ranged accuracy for spamming crossbow bolts which you should be doing at that level. and our Essentially you won't really take damage with Dread Spikes up from auto attacks until it wears off. Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. DRK_2022_Guide_V2 (1).docx. Some acknowledgement of people's sets would be nice. Drain (10): Dark magic spell that drains HP from the enemy, this is actually a pretty strong nuke and you will use this a lot. Ninja is the other major sub for Drk, it offers basically zero offensive power but has unmatched defensive ability that in 75 cap play is exceptionally necessary at times. Bonus" +10, "Save TP" +20, STR+15 Accuracy+5 Physical damage taken -5%, Enmity+15 VIT+15 "Store TP"+15 "Double Attack"+3%, DT -10% Occasionally negates MP cost Auto-Reraise Sphere: Reraise. I use 4/5 sakpatas in my hybrid. Busy at the moment, maybe tomorrow afternoon. This set is intended for compatibility with the UWU set and does not require Both the 2.45 and 2.50 sets are recommended and have near-identical The Dragonsong's Reprise (DSU/DSR) Sets, 8. Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. DRK is one hellova job to tackle for a guide. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. This power comes from the spell Utsusemi, both versions of it, which puts a buff on you that absorbs incoming damage. In the current meta game, where BLM and SMN are kings of DD for most events, PLD still has a place in almost all content endgame. And with their moderate intelligence pool, thats no joke. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. In Dynamis, the Dark Knight will act as he does in parties, dealing damage and absorbing the mobs' stats. Remember, it wont work unless the monster actually has TP. Unrestricted Party and Minimum IL options enabled. Thats 100x8 = 800 damage. Required Total Job Points Spent. Kind of new to DRK, but really enjoying it so far. Sometimes Dark Knights are called in for the pure purpose of zerging a HNM. 6.3). But with a mere thirty second duration, you can really only get three or so hits on a target with it active. by the community as UWU. item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the It also allows you to upgrade your relic armor to +1 versions which gives additional dark magic skill and stats. High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. Using Last Resort, Sneak Attack, Trick Attack, Souleater, and then Guillotine can deal some absolutely ludicrous amounts of damage, and give it ALL to the person in front of you. threshold with the same substats can be substituted at no loss. Gimmick fights like JoL /DRG or JoP /WAR . Weapon Grade: B- At Lv.5 you get Arcane Circle, it's good against arcane monsters and it also will boost your party. Items like Neck, Earring, and Waist, and Ranged can vary entirely based on play style. Youre going to be sitting there, among 15-20 other damage-dealers, seeking with no luck. Following the path west, head to H-7. are subject to change as more options are explored and more gear becomes If you choose this, you can benefit from an enormous HP pool, putting others to shame as your Souleater boosts your attack damage to beyond all proportion. The only downside is their low vitality. Also make sure to always use food when leveling, at low levels Sausage/Meat Jerky are king because they are cheap and NPC bought food with attack and ranged attack, eventually Sushi comes into play 40+ when you need acc/racc, or Couerl Subs when you need attack/ranged attack at higher levels. With the introduction of the Haste cap all the information that was in this section became obsolete and a lot of the fun nuance in zerging removed. a 2.45 GCD rather than 2.50. Ambu/Escha/+2 AF is the general area of gear I'm working with atm. You may opt to use an Augmented Classical Ring of Fending instead of its performance. Great Sword becomes a very appealing choice at lv66 for a Drk due to. re-allocating stats on the relic to switch between them. Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. On the bright side, like most other damage-dealers, you can solo, or do Besieged and Campaign to get some experience. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. Thank you very much, Quetz, great guide! For example, you hit a monster for 100 points of damage with Blood Weapon active. to receive a key item. reach the desired threshold. B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. haha well i'm at work atm and i've yet to unlock it i'm sure i have a decent amount of gear for it from other jobs or can get it atleast. People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. One cool thing most people don't know about this ability is that with 5/5 you don't need to use Hasso while it's up (because job ability haste caps at 25%) so you can use Seigan+Third Eye for defense. The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. one Direct Hit IX each replaced with Determination. Hidden Bonus: Increases physical accuracy too. Increases effect duration by 1 second. Once you go past 300 skill, all you need to worry about is magic accuracy.
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