Audio runners are useful for performing actions on multiple tracks at once. Universal Inventory System (UInv) for Twine 2 / SugarCube 2 - GitHub - HiEv/UInv: Universal Inventory System (UInv) for Twine 2 / SugarCube 2. . Note: Returns the variables from the active (present) moment. Returns whether the passage with the given title occurred within the story history. May be called either with a list of passages, with a list of link markup, or with a list of image markup. Normally, the values of its properties are automatically managed by their associated Settings dialog control. Selects the element that contains passage elements. In the above example, if you save the story after reaching the passage called another passage, the $var variable will be saved in the state as 1, as you would expect. Returns whether the engine is rendering the incoming passage. Collects tracks, which must be set up via <>, into a group via its <> children. Creates a list of single-use passage links. You must, generally, use them with an interactive macroe.g., < > macrothe <> macro, or within the PassageDone special passage. Making a new story To make a new story, press the button labelled + Story. You may, however, simply use the Test Play From Here context menu item on the Start passage to achieve the same result. The verbatim text markup disables processing of all markup contained withinboth SugarCube and HTMLpassing its contents directly into the output as plain text. Determines whether outgoing passage transitions are enabled. Passage API. Returns the first member from the array. AudioTrack API, AudioRunner API, and AudioList API. Thus, if you need either to be recoverable, then you'll have to handle that yourself. Returns whether the history navigation was successful (should only fail if already at the beginning of the full history). Examples of good uses: achievement tracking, new game+ data, playthrough statistics, etc. .on() in the jQuery API docs for more information. Track event triggered when a fade starts. prerender tasks have been deprecated and should no longer be used. This can be thought of as a special, temporary saved story, which is automatically deleted after the player's current browsing session ends. Note: In test mode, SugarCube will wrap all macros, and some non-macro markupe.g., link & image markupwithin additional HTML elements, called "debug views" ("views" for short). Starts playback of the selected tracks and fades them from the specified volume level to 1 (loudest) over the specified number of seconds. Attaches single-use event handlers to the selected tracks. By default, it simply returns non-deterministic results from Math.random(), however, when the seedable PRNG has been enabled, via State.prng.init(), it returns deterministic results from the seeded PRNG instead. See the .includesAny() method for its replacement. See the :passagestart event for its replacement. Deprecated: The core of what it does is simply to wrap a call to, This method has been deprecated in favor of the, This method has been deprecated and should no longer be used. The Macros API object has been renamed to Macro and several of its methods have also changed, for better consistency with the other APIs. predisplay tasks have been deprecated and should no longer be used. Shorthand for jQuery's .one() method applied to the audio element. Widgets should always be defined within a widget-tagged passageany widgets that are not may be lost on page reloadand you may use as few or as many such passages as you desire. The discrete argument type of macros are also fairly straightforward, most of the time, as you simply supply the requisite arguments separated by whitespace, which may include variablesas SugarCube automatically yields their values to the macro. Deprecated: A macro definition object should have some of the following properties (only handler is absolutely required): Additional properties may be added for internal use. Suggestions for new entries may be submitted by creating a new issue at SugarCube's source code repository. Intended for social media links. Deprecated: Adds the named property to the settings object and a toggle control for it to the Settings dialog. If you click the link that sets the variable to 2, and then save the story, the $var variable will still be saved as 1, because a new moment has not yet been created. The story metadata, like saves, is tied to the specific story it was generated with. May be called with, optional, link text or with a link or image markup. Sets the story's display title in the browser's titlebar and the UI bar (element ID: story-title). Sets the starting passage, the very first passage that will be displayed. Note: Note: Additional elements, aside from the #passages element, may include either the data-init-passage or data-passage content attribute, whose value is the name of the passage used to populate the elementthe passage will be processed as normal, meaning that markup and macros will work as expected. Returns whether an audio group with the given group ID exists. Returns whether a playlist with the given list ID exists. SimpleAudio API. Shorthand for jQuery's .off() method applied to each of the audio elements. These, rare, instances are noted in the macros' documentation and shown in their examples. Once unloaded, playback cannot occur until the selected tracks' data is loaded again. The (execution) context object of the macro's parent, or null if the macro has no parent. It is passed an abbreviated version of the associated passage's Passage instancecontaining only the tags, text, and title properties. Selects all internal link elements within the passage element whose passages are not within the in-play story historyi.e., passages the player has never been to before. There are several configuration settings for saves that it would be wise for you to familiarize yourself with. Unsupported object types, either native or custom, can be made compatible by implementing .clone() and .toJSON() methods for themsee the Non-generic object types (a.k.a. If you limit the moments within the history to 1, via setting Config.history.maxStates to 1, then there will only ever be one moment in the history, but passage navigation is still required for new moments to be created. The story's title is part of the story project. Creates a text input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. While there are no custom properties, the event is fired from the dialog's body, thus the target property will refer to its body elementi.e., #ui-dialog-body. A prototype-less generic object whose properties and values are defined by the Setting.addToggle(), Setting.addList(), and Setting.addRange() methods. Used within <> macros. Returns the last Unicode code point within the string. The HTML & CSS have undergone significant changes. Note: Thus, any groups or playlists containing the deleted track should be rebuilt. Returns a new array containing all of the macro's ancestors that passed the test implemented by the given filter function or an empty array, if no members pass. Stops playback of the playlist and forces its tracks to drop any existing data. Deprecated: Macro context objects contain the following data and method properties. All DOM macros require the elements to be manipulated to be on the page. Yield the single line in the final output: An exclamation point (!) Removes and returns the first member from the array, or undefined if the array is empty. Passage render. Passage end. See <> for more information. Note: All changes within this version are breaking changes that you must address immediately. Any supported object type may itself contain any supported primitive or object type. Returns a reference to the Dialog object for chaining. When a new moment is created, SugarCube stores the playthrough state to session storage. Creates a cycling link, used to modify the value of the variable with the given name. Opens the built-in restart dialog, prompting the player to restart the story. Arrays are a collection of values. Cannot delete tracks solely under the control of a playlist. System events allow the execution of JavaScript code at specific points during story startup and teardown. Does not modify the original. Note: Gets or sets the playlist's randomly shuffled playback state (default: false). The capitalization and punctuation used within the default replacement strings is deliberate, especially within the error and warning strings. Returns the moment, relative to the bottom of the past in-play history (past only), at the given index. If you need to run the same code on multiple passages, consider using the PassageDone special passage or, for a JavaScript/TwineScript solution, a :passagedisplay event instead. Returns whether the history navigation was successful (should only fail if already at the end of the full history). child-definition array) optional: If the macro has children, specify them as an array of strings or . Valid values are boolean true, which simply causes the autosave to be loaded, the string "prompt", which prompts the player via a dialog to load the autosave, or a function, which causes the autosave to be loaded if its return value is truthy. Note: postdisplay tasks have been deprecated and should no longer be used. Does not modify the original. Returns a pseudo-random whole number (integer) within the range of the given bounds (inclusive)i.e., [min,max]. Arrays can be created by assigning a variable to the array literal, which is a pair of brackets ([]): <>. Acquires a loading screen lock and returns its ID. SugarCube is a free (gratis and libre) story format for Twine/Twee. Does not modify the original. If the condition evaluates to false and an <> or <> exists, then other contents can be executed. Note: Returns a reference to the current jQuery object for chaining. There are three forms: a conditional-only form, a 3-part conditional form, and a range form. Outputs a string representation of the result of the given expression. Removes all of the members from the array that pass the test implemented by the given predicate function and returns a new array containing the removed members. Returns whether all of the given members were found within the array. State.prng.init() must be called during story initialization, within either your project's JavaScript section (Twine2: the Story JavaScript; Twine1/Twee: a script-tagged passage) or the StoryInit special passage. For example, the following is the data URI of a Base64-encoded PNG image of a red dot (): Generally, it's expected that you will use a compiler that supports the automatic creation of media passages, however, they may be created manually. Sugarcube is a legacy version that supports the features and syntax of earlier Twine 1.x versions. Harlowe's implementation of the (goto:) macro terminates the rendering passage. Shorthand for jQuery's .on() method applied to each of the audio elements. URL: https://cdn.jsdelivr.net/gh/tmedwards/sugarcube-2/dist/format.js. Note: An array is a list of different words or text, referred to as strings in this blog post. Deletes the specified on-load handler, returning true if the handler existed or false if not. If you need to know if the player has ever been to a particular passage, then you must use the State.hasPlayed() method or the hasVisited() story function. Non-generic object types (a.k.a. See the. If omitted, the story title will be used instead. Generates no output. SimpleAudio API, AudioTrack API, and AudioList API. Note: Added to the active passage's container element, Added to the active passage's container element and. The template markup begins with a question mark (?) Due to various limitations in its design, if you're using Twine2 as your IDE/compiler, then it is strongly recommended that you do not create more than a few media passages and definitely do not use large sources. Divides the current value on the left-hand side of the operator by the value on the right-hand side and assigns the remainder to the left-hand side. Interrupts an in-progress fade of the track, or does nothing if no fade is progressing. See UI API for more information. Note: Does not modify the original. The JSON.reviveWrapper() method for additional information on implementing the .toJSON() method. You can see this effect by changing data outside the state. Returns the current moment from the full in-play history (past + future), which is the pre-play version of the active moment. The typed text has no default styling. The data-init-passage attribute causes the element to be updated once at initialization, while the data-passage attribute causes the element to be updated upon each passage navigation. Note: Assignment: The expression causes an assignment to occure.g., A backquote is also known as a grave and is often paired with the tilde (. classesare instantiable objects whose own prototype is not Objecte.g., Array is a native non-generic object type. Equivalent to including the nobr special tag on every passage. Deletes the audio group with the given group ID. Twine2: Not special. They serve the same basic purpose as the <> macro, but are run each time passage navigation occurs. Opens the built-in share dialog, which is populated from the StoryShare passage. Warning: Instances of the Passage object are returned by the Story.get() static method. Several things occur each and every time startup happens, regardless of whether or not a playthrough session will be restored, an autosave loaded, or the starting passage run. All these instructions are based on the SugarCube story format. Instead, use either the built-in functions random() & randomFloat() or the State.random() method, if you need direct access to the PRNGsince it returns a call to either Math.random() or the seedable PRNG, as appropriate. The array-like object stored in the _args variable should be treated as though it were immutablei.e., unable to be modifiedbecause in the future it will be made thus, so any attempt to modify it will cause an error. You must provide your own styling for the link-visited class as none is provided by default. Warning (Twine 2): Due to how the Twine . Note: Does not modify the original. The very first, and mandatory, character is their sigil, which denotes whether they are a story or temporary variable. Note: The DOM ID of the passage, created from the slugified passage title. Returns a random member from the array or array-like object. All properties of Passage objects should be treated as if they were read-only, as modifying them could result in unexpected behavior. Block widgets may access the contents they enclose via the _contents special variable. Warning: See Also: Creates a number input box, used to modify the value of the variable with the given name, optionally forwarding the player to another passage. Elements that are already part of the page, on the other hand, present no issues. Displays the loading screen, if necessary. Returns a new array consisting of the flattened source array. Returns the playlist's total playtime in seconds, Infinity if it contains any streams, or NaN if no metadata exists. May also be, and often is, used to add additional story UI elements and content to the UI bar. Indicates whether SugarCube is running in test mode, which enables debug views. Essentially, a combination of < > and <>. Sets story $variables and temporary _variables based on the given expression. If its return value is truthy, the save is allowed to continue unperturbed. You can have it hold numbers, text, and even other arrays! If you simply want to apply actions to multiple tracks simultaneously, then you want a group instead. Warning: Should the history exceed the limit, states will be dropped from the past (oldest first). Returns a pseudo-random decimal number (floating-point) in the range 0 (inclusive) up to, but not including, 1 (exclusive). Expressions are simply units of code that yield values when evaluated. See the MDN article Media formats for HTML audio and video for more information on formats commonly supported in browserspay special attention to the Browser compatibility section. Triggered after the rendering of the incoming passage. As a basic working definition, non-generic object typesa.k.a. The Config API serves the same basic purpose. (Help) Error: UI is not defined when trying to create a save/load button SugarCube 2 Hi, i'm pretty new to using twine / sugarcube, so i do apologise for the noob question. The debug views themselves may be toggled on and off (default: on) via the Debug View button (top of the UI bar). There are several predefined group IDs (:all, :looped, :muted, :paused, :playing) and custom IDs may be defined via <>. To enable test mode from the story editor/map screen, click on the Test menu item (right side of the bottom bar). If multiple passage titles are given, returns the lowest count (which can be -1). Help with arrays in sugarcube 2. Note: If your content contains any SugarCube markup, you'll need to use the Dialog.wiki() method instead. If its return value is truthy, the override succeeds and that value is used as the new destination of the navigation. This function is finicky, however. As a consequence, you cannot use them directly within a passage to modify elements within said passage, since the elements they are targeting are still rendering, thus not yet on the page. Anyways, I wouldn't worry too much about maps or sets, but generic objects can be pretty useful, so I'd recommend understanding them. Global event triggered as the first step in closing the dialog when Dialog.close() is called. Attaches event handlers to the selected tracks. You can set the autosave to save either on every passage or only on certain passages. The new l10nStrings object has a simpler, flatter, set of properties and better support for replacement strings. Instance methods of classes are not affected by either issue, as they're never actually stored within story variables, being referenced from their classes' prototypes instead. See State API for more information. There are cases, however, where things get a bit more complicated, namely: instances where you need to pass the name of a variable as an argument, rather than its value, and those where you want to pass the result of an expression as argument. Returns the first Unicode code point within the string. Temporary variables were added in v2.3.0. Terminates the execution of the current <>. For . All changes within this version are elective changes that you may address at your leisure. If you need them, then you'll need to use a class or similar non-generic object. The Non-generic object types (a.k.a. Identical to calling .map().flat(). Normally, those aren't issues as you should not need to use the result of an expression as an argument terribly often. For instances where you need to run some pure JavaScript and don't want to waste time performing extra processing on code that has no story or temporary variables or TwineScript operators in it and/or worry about the parser possibly clobbering the code. Math.random() is no longer replaced by the integrated seedable PRNG when State.prng.init() is called. The reason being is that the background property resets the background color, so if you do not set one either as one of its values or via a following background-color property, then the browser's default background color could show through if the background image does not cover the entire viewport or includes transparency. State.has() does not check expired moments. Additionally, SugarCube's normal < > macro does not have an output element associated with it and is not, by default, a single-use link like its Harlowe equivalent. Request that the browser enter fullscreen mode. Adds a playlist with the given list ID. All of the specified callbacks are invoked as the wrapper is invokedmeaning, with their this set to the this of the wrapper and with whatever parameters were passed to the wrapper. Using State.active directly is generally unnecessary as there exist a number of shortcut properties, State.passage and State.variables, and story functions, passage() and variables(), which grant access to its normal properties. For example, the following will not work because the macro parser will think that you're passing five discrete arguments, rather than a single expression: You could solve the problem by using a temporary variable to hold the result of the expression, then pass that to the macro. There are two primary branches of Twine2 as far as SugarCube is concerned: Regardless of the version of Twine2 you're using, follow these instructions to install a local copy of SugarCube v2: Note: Selects all internal link elements within the passage element whose passages are within the in-play story historyi.e., passages the player has been to before. If you simply need a passage link that modifies variables, both the link markup and image markup offer setter variants. Warning: May be called with either the link text and passage name as separate arguments, a link markup, or an image markup. Making custom non-generic object types fully compatible requires that two methods be added to their prototype, .clone() and .toJSON(), to support cloningi.e., deep copyinginstances of the type. Occasionally, however, macros will need the name of a variable rather than its valuee.g., data input macros like <>so that they may modify the variable. Happens after the displayi.e., outputof the incoming passage. The autosave is, for the most part, a normal save slot, but with a few special features built in. See the Test Mode guide for more information. SugarCube requires authors to define and work with these data types using the standard JavaScript methods rather than providing macros for them. Determines whether the <> macro returns an error when the = assignment operator is used within its conditionale.g., <>. This functionally refreshes the webpage, and can cause users to lose their progress. A Twine 2 proofing format that renders nodes as a GraphViz (dot) graph. This is only really useful within pure JavaScript code, as within TwineScript you may simply access story variables natively. Make sure to keep the files together if you move them out of the included directory. SugarCube features a configurable autosave system. As all special passage populated sections are updated it is recommended that UIBar.update() be used sparingly. Wikifies the given content source(s) and appends the result to the target element(s). Does not modify the original. that begins a line defines the heading markup. Local event triggered on the typing wrapper when the typing of a section stops. SugarCube preserves the state of the story as it's being played in a number of ways to both prevent the loss of progress and allow players to save stories. See Tweego's documentation for more information. See Guide: Media Passages for more information. Note: Only deletes the groups themselves, does not affect their component tracks. If using an integer delay, ideally, it should probably be slightly longer than the outgoing transition delay that you intend to usee.g., an additional 10ms or so should be sufficient. The strings API object has been replaced by the l10nStrings object. SugarCube SugarCube is a free (gratis and libre) story format for Twine/Twee. Events are messages that are sent (a.k.a. Arrays have many built-in methods and other features, and SugarCube adds many more. It is further strongly suggested that you provide that same custom user namespace when removing them. You'll need to tag each and every one of your menu passages with noreturnyou may use any tag you wish (e.g., menu, inventory), just ensure you change the name in the code if you decide upon another. Returns the total number (count) of played turns currently in effecti.e., the number of played moments up to the present moment; future (rewound/undone) moments are not included within the total. See LoadScreen API for more information. Removes and returns a random member from the base array. Note: Sets the maximum number of available save slots. Documentation, downloads, and the like can be found within each section. Returns a reference to the UIBar object for chaining. To simply add a delay to the dismissal of the loading screen to hide initial flashes of unstyled content (FOUC)e.g., style changes and page reflowsyou do not need to use this API. Navigation events allow the execution of JavaScript code at specific points during passage navigation. See the <> macro for its replacement. The most interesting of which, from an end-user's standpoint, are 410. Opens the built-in alert dialog, displaying the given message to the player. If necessary, however, you may manually change their valuesn.b. Sugarcube Documentation http://www.motoslave.net/sugarcube/2/ Twine is a free online tool that allows you to create interactive stories like Choose Your Own Adventure books.
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